
A Plague Tale Requiem
Asobo Studio
Associate Lead Narrative Designer
Co-managing of the narrative design team. Anticipate and solve problems, communicate with other leads and the director to ensure the narrative work follows both vision and schedule.
Design of the narrative events (game sequences with a strong narrative, dialogues, cutscenes). Pitch them to the writing and animation teams.
Review of the levels and proposition of ways to improve the narrative (narrative sections, environmental storytelling, dialog content and pacing, ...)
Implementation of the narration within the game’s levels. Implement dialogues, animations and helpers through scripting (light code akin to Javascript) and within an in-house engine.
4 of the levels I worked on