
The Rogue Prince of Persia
Evil Empire
Senior Narrative Designer
Proposal of narrative elements to explain the game systems and rogue-lite structure.
Proposition of plots and non-linear story structures within a rogue-lite game.
Prototype of the story proposal on Articy:Draft to test the understanding of the story and the condition system (a path unlocks only after a certain decision, a new biome is only accessible through having accessed another biome in a previous run, etc).