Following a bachelor at Sciences Po Paris and La Sorbonne (History major) and a master in Sciences Po Paris specialized in creative industries, I joined Ubisoft as a narrative designer on Anno 1800. I worked for 2 and a half years on the main game and the post-launch content.
I then joined Asobo Studio on A Plague Tale Requiem, sequel to the critically acclaimed Innocence, as narrative designer and associate lead.
For the past 2 and half years, I worked at Evil Empire on a currently unannounced project and on The Rogue Principe of Persia as Senior Narrative Designer.
In my spare time, I am an avid reader and story maker. I have mastered pen and paper since 2015 and have created multiples dozens of hours long campaigns over the years. I also have a Twitch channel on which I analyze the narrative of games I admire (check out Savinae on Twitch).
I have given talks in game developer conferences about my work and have given classes on narrative design at IIM Paris in 2022 and 2023 as well as at Ynov Bordeaux in 2023.