
Anno 117: Pax Romana
Ubisoft
Narrative Designer
Vision: Create and promote the narrative vision for Anno 117 new opus to the creative director and leads.
World building: Create a documented proposal for different settings and features based on historical research. Extensive research and world design work done on the Roman setting as well as on another discarded setting.
Design: Design new narrative features and systems and proposal of improvements of existing ones based on the new setting.
Character creation: Create a cast of new characters based on the new setting, including the player character.
More to come once the game releases