
Anno 1800
Ubisoft
Narrative Designer
Anno 1800 main game:
Feature owner of expeditions (a choose your own adventure feature):
System: Design and improvement of the system, share improvement proposal with the team and ensure they are followed through.
Content: Research for events ideas, design and implement events.
A few events examples
Feature owner of quests:
System: Propose quest system improvements to game design and programming and follow through on their development.
Content: Design, implement and polish all characters quests (about 600 quests in game).
One quest of the Artic session
Post launch:
World building: research and make a documented proposal for DLCs settings. Work with level art for environment storytelling. Support all departments, and especially game design, for them to remain consistent with the setting and the narrative vision.
Character creation: propose new sets of characters for each DLC, in line with the setting, the time period, the gameplay needs and the emotional connection we want to create with the player.
Campaign: Research, design and implement the campaign of each of Anno 1800 DLCs (Sunken Treasures, The Northwest Passage and Land of Lions). Each campaign is 30 to 50 quests long and includes in-game cutscenes.
Continuation of the expeditions and quests feature-owning and design.
For Anno 1800, I gave a talk at Devcom about narration in systemic games: