Narration is a big component of my life, even in my spare time.
I have created 6 pen and paper campaigns in various settings. You can discover the most recent ones below.
My style of mastering is to write an outline of the story with the key moments as well as an extensive cast of characters. Then, from that base, I improvise and let the players make their own story, driving them back subtly to the key moments when needed.
On Twitch, I analyze the narrative of video games I particularly like. There, I demonstrate to neophytes how game mechanics and environmental storytelling can express story elements alongside character arcs and story structure (in French).
I also like to co-create stories on the fly with improvisation theater. With 3-5 other players, we develop a completely improvised story over one hour, creating compelling characters and engaging story arcs.
Pen and Paper
On my Twitch channel Savinae, I analyze video games narratives, explaining to my audience the use of game mechanics, narrative systems and story structures to tell a story in a way only video games can.
Find some examples below (in French)
Pavillon Noir:
A 20-hours-long campaign set during the Golden Age of Piracy.
Players dealt with the Spanish, French and British Empires, worked with the oppressed, battled great armadas and legendary creatures to finally gain what matters most: freedom.
Fallout:
Two campaigns with the Call of Cthulhu’s rules
A 50-hours-long campaign set in post-apocalyptic Paris.
Players discovered a raider city at the former Disneyland park. They saved the slaves working at the Big Thunder Mountain mine and dismantled the Church of Walt. With the people they saved, they built a resistance group and fought for a return of the human rights.
A 20-hours-long campaign set in post-apocalyptic Bordeaux.
Players were sent to look for children who had escaped the city in search for a “Promised Land”. Their quest brought them to the Institute creating a better, synthetic humanity. They had to decide if the world, as imperfect as it was, was still worth saving.
Cthulhu Invictus:
A 30-hours-long campaign set in the last years of the Roman Republic.
Partisans of Anthony or Octavius, players had to work within the shifting political landscape to uncover a danger far greater than wars amongst the elite: the coming of an all powerful deity answering the pleas of the oppressed.
Narrative analysis on Twitch
Improvisation Theater
With my improv group, Les P’tits Joueurs, we improvise a story for one hour with 4 to 6 players on stage.
Called Succession Story, the public choose an object we will inherit when they enter the theater and, half way through, we players discover said inheritance. We then show how obtaining this object modifies the life stories of the characters we have established so far.