Pen and Paper

I have created 6 pen and paper campaigns in various settings. You can discover the most recent ones below.
My style of mastering is to write an outline of the story with the key moments as well as an extensive cast of characters. Then, from that base, I improvise and let the players make their own story, driving them back subtly to the key moments when needed.

A 20-hours-long campaign set during the Golden Age of Piracy.

Players dealt with the Spanish, French and British Empires, worked with the oppressed, battled great armadas and legendary creatures to finally gain what matters most: freedom.

Fallout:

Two campaigns with the Call of Cthulhu’s rules

A 50-hours-long campaign set in post-apocalyptic Paris.

Players discovered a raider city at the former Disneyland park. They saved the slaves working at the Big Thunder Mountain mine and dismantled the Church of Walt. With the people they saved, they built a resistance group and fought for a return of the human rights.

A 20-hours-long campaign set in post-apocalyptic Bordeaux.

Players were sent to look for children who had escaped the city in search for a “Promised Land”. Their quest brought them to the Institute creating a better, synthetic humanity. They had to decide if the world, as imperfect as it was, was still worth saving.

Cthulhu Invictus:

A 30-hours-long campaign set in the last years of the Roman Republic.

Partisans of Anthony or Octavius, players had to work within the shifting political landscape to uncover a danger far greater than wars amongst the elite: the coming of an all powerful deity answering the pleas of the oppressed.

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Narrative analysis on Twitch

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Improvisation Theater